#version 450 #extension GL_EXT_control_flow_attributes : enable #define CHUNK_SIZE 4 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(constant_id = 0) const uint N_BATCHES = 32; layout(constant_id = 1) const uint N_Z = 1; struct BatchInfo { uint inputOffset; uint inputSizeX; uint outputOffset; uint outputSizeX; }; layout(binding = 0) readonly buffer inputBuffer { float x[]; }; layout(binding = 1) writeonly buffer outputBuffer { float y[]; }; layout(binding = 2) readonly uniform batchInfosBuffer { BatchInfo infos[N_Z * N_BATCHES]; }; void main() { const uint batchIndex = gl_WorkGroupID.y; const uint zIndex = gl_WorkGroupID.z; const uint b = zIndex * N_BATCHES + batchIndex; const uint chunkIndex = gl_WorkGroupID.x; const BatchInfo info = infos[b]; const uint offset = chunkIndex * CHUNK_SIZE; const uint xOffset = info.inputOffset + offset; const uint yOffset = info.outputOffset + offset; [[unroll]] for (uint i = 0; i < CHUNK_SIZE; i++) { y[yOffset + i] = x[xOffset + i]; } }